Lucas Müller

Head of Design

Lucas Müller is the founder of Miller Studios, a space where ideas challenge reality. With over 5 years of experience in visual and conceptual design, he works at the intersection of thought and form, exploring how design can translate perception into experience.


Miller Studios is an exercise in shaping the immaterial space — identity, interaction, and narrative distilled into tangible expression. Every project is a conversation between intention and detail.


Beyond work, Lucas' eye for design moves through clothing, music, and the unnoticed patterns of everyday life. Design is both lens and language, guiding what is created and how it is experienced.



Lucas Müller

Head of Design

Lucas Müller is the founder of Miller Studios, a space where ideas challenge reality. With over 5 years of experience in visual and conceptual design, he works at the intersection of thought and form, exploring how design can translate perception into experience.


Miller Studios is an exercise in shaping the immaterial space — identity, interaction, and narrative distilled into tangible expression. Every project is a conversation between intention and detail.


Beyond work, Lucas' eye for design moves through clothing, music, and the unnoticed patterns of everyday life. Design is both lens and language, guiding what is created and how it is experienced.



Lucas Müller

Head of Design

Lucas Müller is the founder of Miller Studios, a space where ideas challenge reality. With over 5 years of experience in visual and conceptual design, he works at the intersection of thought and form, exploring how design can translate perception into experience.


Miller Studios is an exercise in shaping the immaterial space — identity, interaction, and narrative distilled into tangible expression. Every project is a conversation between intention and detail.


Beyond work, Lucas' eye for design moves through clothing, music, and the unnoticed patterns of everyday life. Design is both lens and language, guiding what is created and how it is experienced.